﻿using Assets.Scripts.DL.Player.Public;
public class PlayerStateData {
	public int CurHP;
	//public bool IsReboundOpen;
	public WeaponEnum CurWeapon = WeaponEnum.Hand;
	public int CurJumpCnt { get; set; } = 0;
	public bool IsCurHandAtk { get; set; }
	public int FaceDir { get; set; } = 1;
	public bool CanChangeDir { get; set; } = true;
	public bool IsDashOver { get; set; } = true;
	public bool IsHurt { get; set; } = false;
	public bool IsKnockDown { get; set; } = false;
	public bool IsKnockFly = false;
	public bool IsDie { get; set; } = false;
	public bool IsDashing { get; set; } = false;
	public bool IsSpecial { get; set; } = false;
	public float TimeSpeedMultiple { get; set; } = 1;
	public float MaxHpMultiple { get; set; } = 1;
	public float MaxAtkMultiple { get; set; } = 1;
	public float MaxSpeedMultiple { get; set; } = 1;

	public int SwordExAtk { get; set; } = 0;
	public int BowExAtk { get; set; } = 0;
	
}